
For me, feeling like I belonged had little to do with the world itself and more to do with the members of the Dark Brotherhood – the only people who were like me. The bustling imperial city looked alive and welcoming, for example. Oblivion’s world, Cyrodiil, receives most of the credit for making players feel like part of a living, breathing place. For a while, Oblivion lets you have your cake and eat it too. Two morally opposed groups, headed by the same person.

You can be the leader of the Fighters Guild, a protective organization for good, and a vile, high-ranking Dark Brotherhood assassin at the same time. The guild system in The Elder Scrolls IV: Oblivion feels unreal.
